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                         Wavelet
                              Turbulence for Fluid Simulation  
                           Appearing in ACM
                              SIGGRAPH 2008 
                              New! 
                              2012
                                Technical Academy Award and related
                                press 
                              
                           
                            Four frames of smoke around a sphere. Left
                            halves show the underlying simulation, right
                            halves apply our algorithm.  
                      
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                        Theodore
                            Kim 
                          Cornell University 
                        
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                        Nils
                            Thürey 
                          ETH Zurich 
                        
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                        Doug
                            James 
                          Cornell University 
                        
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                        Markus
                            Gross 
                          ETH Zurich 
                        
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                    |   Abstract
                        We present a novel wavelet
                          method for the simulation of fluids at high
                          spatial resolution. The algorithm enables
                          large- and small-scale detail to be edited
                          separately, allowing high-resolution detail to
                          be added as a post-processing step. Instead of
                          solving the Navier-Stokes equations over a
                          highly refined mesh, we use the wavelet
                          decomposition of a low-resolution simulation
                          to determine the location and energy
                          characteristics of missing high-frequency
                          components. We then synthesize these missing
                          components using a novel incompressible
                          turbulence function, and provide a method to
                          maintain the temporal coherence of the
                          resulting structures. There is no linear
                          system to solve, so the method parallelizes
                          trivially and requires only a few auxiliary
                          arrays. The method guarantees that the new
                          frequencies will not interfere with existing
                          frequencies, allowing animators to set up a
                          low resolution simulation quickly and later
                          add details without changing the overall fluid
                          motion.   
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                      Paper download
                        [PDF, 9.9 MB]   | 
                  
                  
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                      Video download
                        [MOV, 70 MB]   | 
                  
                  
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                      Source code   | 
                  
                  
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                      Presentation Slides
                        [PDF, 32.7 MB]   | 
                  
                  
                    
                       
                        Examples 
                       
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                      A
                          large smoke plume synthesized from a
                          simulation that was 7 times smaller.
                        Video download
                          [MOV, 12 MB]   
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                      Flow
                          around a spherical obstacle. We synthesized a
                          400 x 400 x 400 grid from a 50 x 50 x 50 grid.
                          Each frame took an of average 30 seconds on a
                          four core workstation.
                        Video download
                          [MOV, 7.5 MB]   
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                      Flow
                          around a complex obstacle. We synthesized a
                          720 × 576 × 576 grid from a 80
                          × 64 × 64 grid. Each frame took
                          less than two minutes on an eight core
                          workstation.
                        Video download
                          [MOV, 6 MB]   
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                      A
                          comparison between a low resolution
                          simulation, a linearly upsampled simulation,
                          and our algorithm.
                        Video download
                          [MOV, 6 MB]   
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                      Comparision
                          of a 12800 × 25600 × 12800
                          simulation to a 50 x 100 x 50 simulation using
                          particle-based densities. The frames averaged
                          170s a frame on an eight core machine and used
                          180 MB of extra memory.
                        Video download
                          [MOV, 10 MB]   
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                      Same
                          simulation as the previous video with an
                          obstacle added.
                        Video download
                          [MOV, 16 MB]   
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